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NFS Porsche spices things up with better driving physics. The smash hit PlayStation game Gran Turismo changed the face of racing games forever, and in a good way. Every product released in its wake has to measure up to its standard. New racing games need to have more than just straight racing. They also need to have terrific graphics, interesting and plausible driving physics, and lots of tracks with a bunch of near-photographic environments.
And most of all, they need to have a lot of drivable cars. Building a racing game around a single car, a la the superb but poor-selling Viper Racing, is seemingly a recipe for failure. You might think doing the same thing around a single car company would be equally problematic (anyone for a fine Hyundai race game?), but few marques can sustain a game as well as the wunderkinds at Porsche. If you need proof, look no further than Electronic Arts’ superlative Need for Speed: Porsche Unleashed. It delivers everything you could want from a racing game, and does it in the most stunning package. Star Cars The cars from Zuffenhausen hold a special place in the heart of the enthusiast.
And almost all of their models are represented in Porsche Unleashed, ranging from their first sports car, the “bathtub with wheels” 356 to the fire-breathing (but remarkably well-behaved) 2000 911 Turbo. The game models a grand total of 80 different cars, a few of which are available at the start of the game for standard races and others you’ll need to purchase (and unlock) as part of the “Evolution” mode of play. The game does a significantly better job than Gran Turismo at making the cars feel distinctive. In that game, a front-wheel drive car handles pretty much the same as a real-wheel drive one (which is fairly loopy). Porsche Unleashed’s physics model gives most of the models a slightly more distinctive feel. But you may not think that right out of the gate. Software Hacker Facebook Terbaru Toyota more. All of the rear-engine Porsches, up to and including the 914 in the ’70s, have remarkably similar handling characteristics.
None of the cars really has enough horsepower to get you in too much trouble; while the suspension and tire technology limits their grip, they simply do not have the horsepower later cars do. The ’73 911 Carrera RS could bite you if you’re not careful. All of the 356 models and the early 911s are twitchy and fidgety when pressed in a turn, but otherwise they’re still manageable. All of that changes both in the game and in the real world, with the devilishly fast, borderline dangerous, first-generation circa mid-’70s 911 Turbo. This is truly an untamed beast. In real-life it’s perhaps the most frightening road Porsche ever created and the game nails it perfectly.
It’s nearly impossible to elegantly navigate most turns with this car. It oversteers horribly (the back end always wants to be out in front).
Oddly enough, the game illustrates one interesting point that many drivers actually agree with; the best handling Porsches were probably the front-engined, rear-wheel drive 944 and 928 models. With their 50/50 weight distribution (due in large part to the engines in the front and transmissions in the back), they have perfect balance and can be driven fast a lot easier than their trickier rear-engine siblings. (The Boxster actually is closer to the 944 because it’s technically a mid-engined car, since the engine is in front of the rear axle.) No Need for Speed game has ever purported to be a “real” racing simulation, and neither does Porsche Unleashed. Its collision detection and damage modeling falls short of the leader in that area, SCi’s Carmageddon series, and its physics aren’t the near-perfect marriage of simulation and arcade like Viper Racing.
To illustrate this, it’s often more viable to slam into a wall and slide along than to brake violently and risk losing complete control of the car. The damage modeling is pretty weak. Msi Wrapper Keygen Crack. It’s well represented visually, but severe damage doesn’t really affect performance too much. Also, it’s not really localized; you can hit the right side of your car and have a dent appear in your bumper (or your windows will suddenly shatter for no apparent reason). Driving around Monte Carlo by night. The game does a superb job at generating plausible vehicle physics, however. What the game does extraordinarily well is give you the feeling of the weight transfer that goes on in a rear-engine car with about 65 percent of its weight sitting on the back wheels.