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• • (NTSC consoles only) • (PAL consoles only) • / (DOL-001 models only) Graphics Flipper @ 162 MHz Sound Analog stereo () Controller input,,, various other Connectivity Online services Limited Dimensions 5.9 × 6.3 × 4.3 in 149 × 160 × 112 mm (width × depth × height), 7.09 million (as of March 10, 2008 ) Predecessor Successor Related articles The GameCube is a released by in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. Mysql Administrator 1.2 Download. The is the successor to the and competed with 's and 's. The GameCube is the first Nintendo console to use as its primary storage medium. The discs are similar to the format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard. The console supports for a small number of its titles via the and connects to the via the, allowing players to access exclusive in-game features using the handheld as a second screen and controller.
Contemporary reception of the GameCube was generally positive. The console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007. Its successor, the, which has with most GameCube software, was released in November 2006. Contents • • • • • • • • • • • • • • • • History [ ] In 1997, a graphics hardware design company called was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64's graphics hardware. The team was led by Dr., who had been SGI's head of Nintendo Operations, the department responsible for the 's fundamental architectural design.
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Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor (codenamed ') of Nintendo's, reportedly bearing the early internal code name of 'N2000'. At Nintendo's press conference in May 1999, the console was first publicly announced as 'Project Dolphin', the successor to the Nintendo 64. Subsequently, Nintendo began providing development kits to game developers. Nintendo also formed a strategic partnership with IBM for the production of Dolphin's CPU, code-named 'Gekko'. ArtX was acquired by ATI in April 2000, whereupon the Flipper graphics processor design had already been mostly completed by ArtX and was not overtly influenced by ATI. In total, ArtX team cofounder Greg Buchner recalled that their portion of the console's hardware design timeline had arced from inception in 1998 to completion in 2000. Of ATI's acquisition of ArtX, an ATI spokesperson said, 'ATI now becomes a major supplier to the game console market via Nintendo.